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Archive for April 2009

Mass Innovation: Interface as Infrastructure Pt. 4

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Notes to the next cup.

Notes to the next cup.

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People tinker, they build, remix, they repurpose, reverse and perverse engineer.  They crack open the housing. Look under the hood. They view the source. We have always made things, and have been defined by what we make and how it was made. Today the ‘refresh rate’ of the majority of physical objects is in line with the just-in-time business processes responsible for the economic dance that synchronizes and coordinates time, resources, design, engineering, manufacturing and distribution. Emerging manufacturing technologies suggest that much of what we will produce materially in the future will be printed by mix of industrial and domestic multi-material fabricators and recyclers. Widespread adoption of these processes shortens lead times, speeding up manufacturing processes and thus the “flow of objects”. Begging a new question around why should something come to be? Is hyper-disposability and reproduction of the same matter a sustainable idea?   How might “just in time objects”, or a service-like time-share in a “pattern of matter” change expectations and experiences?

Just as the web moved from static websites to “feeds and flows” objects too are moving from static things to service driven production by newly minted ‘manufacturing- as-service’ practices. We may begin to see ‘things’ as instantiations of responsive and relational system of services, feeds and flows. As objects become considered information, they become more and more malleable, subject to change, edits, mixes and blends. Simultaneously giving birth to a new breed of unconventional value propositions and business opportunities. Could what Google did for information, be done with matter? Today’s adaptive and flexible digital manufacturing technologies and production processes lend themselves to the kind of ‘experience data’ varieties, and flow of designs stemming from an interplay of experience sampling infrastructure, user-annotation and user-guided design. Objects can become passports to experience and feedback, a platform for citizen consultants to sketch dream products and interactions. Foraging a direct interface between people and organizations.
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Written by rthomas

April 8, 2009 at 3:12 pm

Posted in Uncategorized